Weapons

Melee Weapons

  • If the weapon could be considered light, balanced, graceful, etc. it uses Dexterity to attack and has a base damage of 2.
  • If the weapon could be considered heavy, bulky, aggressive, etc. it uses Strength to attack and has a base damage of 4.
  • If the weapon could be considered sharp, piercing, etc. it does Lethal instead of Bashing damage.
  • If it is easily concealable, it does one less damage.
  • If it is two handed, it does two more damage.

Examples:

Weapon Attack Attribute Damage Notes
Brutal Claws Strength 3 Lethal Uses Brawl
Club Strength 3 Bashing Concealable
Hatchet Strength 3 Lethal Concealable
Broadsword Strength 4 Lethal
Big Axe Strength 6 Lethal Two Handed
Claws Dexterity 1 Lethal Uses Brawl
Knife Dexterity 1 Lethal Concealable
Rapier Dexterity 2 Lethal
Katana Dexterity 4 Lethal Two Handed

Ranged Weapons

  • Basic firearms do 3 damage, have approximately a 20 yard range, have a clip of 15-20, are semi-automatic, and can be concealed in a pocket.
  • If they have a small clip (less than 10), increase damage by +1.
  • If they are a revolver or otherwise slow to reload, increase damage by +1.
  • If they need a jacket to conceal, increase damage by +1. If they need a trenchcoat to conceal, increase damage by +2. If they cannot be concealed, increase damage by +4.
  • If they have a 10 yard range, increase damage by +1.
  • If they have a 50 yard range, decrease damage by 1. If they have a 100 yard or better range, decrease damage by 2.
  • If they are automatic, decrease damage by 1. Automatic weapons triple the size of their clips without penalty.

Examples:

Weapon Range Damage Clip Conceal
Light Pistol 20 3 17 Pocket
Heavy Pistol 20 5 7 Jacket
Light Revolver 10 5 6 Pocket
Heavy Revolver 10 6 6 Jacket
Small SMG (Auto) 20 3 30 Jacket
Heavy SMG (Auto) 50 4 30 Trenchcoat
Assault Rifle (Auto) 150 4 60 Not Concealable
Rifle 200 8 5 Not Concealable
Shotgun (Slug) 20 7 5 Trenchcoat
Shotgun (Shot) 8 8 5 Trenchcoat

Weapons

Children of the 80s samhaine