Using Influence

While watching numbers on the character sheet go up and quantifying friendships with NPCs is probably a lot of fun for your players, eventually they’re going to want to actually use their Influence to accomplish something.

When the character wants to call in a favor, the player makes an Influence roll. This is a number of dice equal to dots in the appropriate Influence rating that can’t be modified by external factors (but might be modified by difficulty, see below).
The difficulty of the roll is based on how many people will notice and oppose the action:

  1. The favor is completely under the radar and nobody cares about it. (oWoD Difficulty 6, nWoD +3 dice)
  2. The favor would annoy a few important people if they found out. (oWoD Difficulty 7, nWoD +1 die)
  3. It will be obvious to some important people if the favor is granted. (oWoD Difficulty 8, nWoD +0 dice)
  4. Important people are actively involved and will try to stop the favor. (oWoD Difficulty 9, nWoD -1 die)
  5. It will be very obvious and dangerous to grant the favor. (oWoD Difficulty 10, nWoD -3 dice)
    A number of successes are required equal to the magnitude of the favor (see examples below).
    If insufficient successes were gained to obtain the favor, the player can choose to Burn relationships to push it through. For each additional necessary success, add a — next to a number of relationships that have total effective control equal to the oWoD difficulty. This can immediately reduce the relationship (and possibly total Influence) if there was already a — next to it.

For example:

  1. A PC with Police Influence 3 is trying to close an unsolved murder (4 successes). The murder is mostly under the radar but it’s known enough in the department that questions might eventually be asked (difficulty 7/+1 die).
  2. The player rolls and gets 2 successes, which is 2 short of the required 4.
  3. The player must put a — next to 14 points worth of relationships. She picks a 5 point Thrall, a 3 effective-point Friend, a 3 effective-point Contact, and a 3 point Thrall. If she doesn’t spend Favor points to repair those relationships (or needs to Burn more influence soon), they could be reduced.

Apply a 1 die penalty to an Influence for each time it is used (successfully or unsuccessfully) during a session. This penalty is removed at the beginning of the next session (unless the GM feels that not enough time has passed).

Suggested success thresholds for different favors are below. As noted originally, most of these are based on the Mind’s Eye LARP rules.

Bureaucracy

  1. Trace utility bills, fake a minor license or certificate
  2. Disconnect utilities to a location, fake a major license or certificate, close a road or park for a few hours
  3. Shut down a business on a violation or close a public building/operation for a day, alter someone’s records within the organization
  4. Fake a deed, initiate a departmental investigation, alter a city-wide program or policy
  5. Rezone an area, obliterate records of a person within the organization, start an audit of a person or business

Church

  1. Get identification as a member of the clergy, look through church records/identify church members
  2. Track or suspend congregation members, open or close a church
  3. Identify and track a church-associated hunter, access private records
  4. Track or suspend higher-level members, organize a protest
  5. Access ancient lore, borrow sacred items

Finance

  1. Get a report on major transactions, economic trends, or financial events; get a small loan (under $4k)
  2. Get a car or other loan (under $12k), manipulate minor bank policies
  3. Get a small business loan (under $50k), foreclose on a target, shut off certain bank services (e.g., ATMs) for a day
  4. Get a business or home loan (under $200k), ruin a business’ finances
  5. Get a huge loan (up to $1 million), change major bank policies

Health

  1. Get a report on public health records, access a patient’s private medical history
  2. Get private reports (e.g., coroner’s report), get a bag of blood, get minor lab work done (e.g., blood typing)
  3. Corrupt a particular test’s results, get major lab work done (e.g., DNA)
  4. Acquire a cadaver, rewrite someone’s medical records, get a large supply of blood
  5. Set up a quarantine, shut down a business for health code violations, have someone institutionalized

High Society

  1. Get a report on current trends, get early news about events, get tickets to a popular event
  2. Track celebrities or luminaries, establish a minor new trend, get a rich friend to buy something for you (under $5k)
  3. Crush or advance a local celebrity’s career, get an invitation to an elite event
  4. Create a local celebrity (yourself or someone else), get a rich friend to buy a huge present for you (under $50k)
  5. Crush or advance a local event venue or festival’s status, blacklist a target from all society gatherings and careers

Industry

  1. Get a report on industrial activities and projects, redirect/borrow minor industrial resources (e.g., one crew or a machine) for a day
  2. Have a minor construction project performed, embezzle petty cash (up to $2k)
  3. Organize a strike, borrow major machinery or a large crew for a week
  4. Have a major construction project performed, change corporate policies
  5. Close or revitalize a plant, cut off production of a locally produced resource

Legal

  1. Get “free” representation from a good lawyer, get minor charges dropped
  2. Access confidential legal records, get misdemeanor charges dropped
  3. Get “free” representation from one of the city’s best lawyers, get felony charges dropped
  4. Issue a subpoena, bog down a court case, cancel or arrange parole
  5. Have someone deported, close down a police investigation

Media

  1. Get early notification about breaking stories, get a small article or story run
  2. Suppress a story (moved to later in the paper or the news broadcast and given less length) or the opposite
  3. Get details on confidential sources, kill a story being run by only one news outlet, get a large article or story run
  4. Direct a thorough investigation at a topic or stop an ongoing investigation
  5. Kill a story being run by multiple news outlets

Occult

  1. Make contact with local occult groups, learn about local occult figures
  2. Purchase rare components, get an idea of other supernatural players in the area
  3. Learn basic rituals, identify the territory of a specific supernatural player
  4. Learn intermediate rituals, purchase minor magic items
  5. Learn advanced rituals, purchase extremely rare items

Police

  1. Hear police rumors, get a license checked, clear a minor ticket (speeding or parking)
  2. Get inside information/reports about a case, stop a minor investigation (misdemeanor or less)
  3. Get confiscated weapons or contraband, start an investigation, stop a major investigation (felony)
  4. Get evidence planted on a target, stop a murder investigation
  5. Have an officer fired, arrange a setup, start or stop a task force, stop an interdepartmental investigation

Politics

  1. Hear rumors from a politician or campaign’s staff, get a meeting with a small politician
  2. Learn about in-process laws and regulations, get access to a slush fund (up to $5k)
  3. Alter a political project (parks, renovations, etc.), minor law, or regulation
  4. Crush or advance a candidate with the establishment, alter a significant law, block a bill
  5. Create a new law, declare a state of emergency, call out the National Guard

Street/Underworld

  1. Hear rumors from the street, learn about a gang and its territory, protect a small area (haven) from most local criminals, hire a bodyguard
  2. Purchase clean weapons or other illegal goods, direct a gang to perform small crimes against a person or business within its territory
  3. Purchase rare illegal goods, declare a person or large building off limits to local criminals
  4. Direct a gang to attempt to kill or otherwise destroy a person or business within or near its territory/hire an assassin or arsonist
  5. Start a gang war, get gangs to mobilize fully to protect or harass a target in the face of serious opposition for a night

Transportation

  1. Travel across town quickly and for free, track an unwary target’s use of public transportation
  2. Arrange secret/safe travel (e.g., get a vampire moved safely during the day), cancel a target’s transit card
  3. Shut down a bus or train line for up to a day, alter a bus route for a day
  4. Establish a regular smuggling route, shut down a road for up to a day
  5. Keep all public transportation and cabs from entering/leaving an area

University

  1. Get and/or alter school records for a target, get access to labs or other facilities
  2. Fabricate school records for a target, cancel a class, change a target’s grades
  3. Get a student expelled, organize a protest or rally, steal lab supplies
  4. Get a professor/teacher fired, fabricate a degree for a target, cancel classes for the day
  5. Alter a curriculum/major, direct research toward a particular topic, close a school permanently

Using Influence

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